![]() Then, nearly seven years later, something happened. ![]() This goes a long way in explaining the official radio silence from the company for the next few years, give or take a handful of unsourced rumours. ”Ĭonsidering Riccitiello said this only five months on from the release of Skate 3, it reveals how quickly EA had apparently resigned itself to the perceived death of not just their own IP, but the genre at large. In an interview with Kotaku in 2010, former EA chief John Riccitiello admitted that “at least for the level of excitement out there, skateboarding seems to have run its course as the representative example in that broader genre.
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